Drake Arbiter
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Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | Drake Clasher |
Advances to: | Drake Warden |
Cost: | 31 |
HP: | 62 |
Movement: | 5 |
XP: | 105 |
Level: | 2 |
Alignment: | lawful |
ID | Drake Arbiter |
Abilities: |
Attacks (damage - count)
![]() | halberd melee | 11 - 3 blade | |
![]() | halberd melee | 17 - 2 pierce | firststrike |
Resistances
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blade | 20% | ![]() |
pierce | 10% | |
---|---|---|---|---|---|---|
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impact | 30% | ![]() |
fire | 50% | |
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cold | -50% | ![]() |
arcane | -30% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 40% |
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Cave | 2 | 30% |
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Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 30% |
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Forest | 2 | 40% |
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Frozen | 3 | 20% |
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Hills | 1 | 40% |
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Mountains | 1 | 40% |
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Mushroom Grove | 2 | 40% |
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Sand | 1 | 40% |
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Shallow Water | 3 | 20% |
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Swamp | 3 | 20% |
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Unwalkable | - | 0% |
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Village | 1 | 40% |